![]() Development eventually led to the announcement of Firewatch in March 2014, with release originally slated for 2015. After a painting by Moss, Ng adapted the painting's aesthetic style into a 3D environment with the color and inspiration drawn from both New Deal advertisements and icons from the National Park Service as well as a camping trip in Yellowstone National Park in which the team visited a preserved fire lookout tower two miles (3.2 km) from the campsite. Soon after, they announced Panic would back their debut project. ![]() Environment artist Jane Ng and designer and composer Chris Remo, who had also worked with Vanaman and Rodkin on the Idle Thumbs podcast, soon joined the team as well. After talking about the idea with Rodkin, the two left the company and co-founded Campo Santo on September 18, 2013, joined by Mark of the Ninja designer Nels Anderson and graphic artist Olly Moss. The game was a critical success, and while other projects came along, Vanaman started to become too comfortable with his role at Telltale, and felt that he would be more motivated if there was more discomfort or risk in his duties. Sean Vanaman and Jake Rodkin were both at Telltale Games as co-writers on the 2012 game The Walking Dead, which was considered Telltale's first turn into a more narrative type of episodic adventure game.
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